2019 Settings

Waiver/DFA Length = 4/8 days (changed in June 2019)

DISABLED Right to Refuse Minor League Assignment (will be ENABLE at the end of the 2019 season)

Do Not Allow incomplete minor league rosters (ghost players)

Rule 5 Draft – December 6th

Disabled List Length = 10 days

Draft Pick Trading enabled (Immediate)

DH Enabled for entire league

AI Trade Frequency = Low

AI Trade Difficulty = Hard

Minor League Option Years = Yes

Allow Trading of Injured (>7 days) players

10/5 Rule (veterans have right to veto trade)

Trading Deadline – July 31st (full trade deadline)

2002 Collective Bargaining Agreement Rules Enabled


AMATEUR DRAFT

Amateur Draft Date = June 30

Number of Rounds = 40

Generate Player for X Rounds = 42

Pool Reveal Date = 45 days prior

Advanced Draftee Signing (Signing Bonus Negotiations) DISABLED

DISABLE automatic creation of free agents


FINANCIALS

Min Days of Service = 172

Average Attendance = 30000

Average Ticket Price = $32.00 (teams may change ticket price)

Visiting Team’s Gate Share = 30%

Free Agency = 6 years of service

Arbitration = 3 years

Minor League FA = 6 years

National Media Contract = $77M Fixed

Local Media Contract = $21.6M Average

Merchandising Revenue = $12.4M Average

Revenue Sharing = Set Percentage of Income

Shared Percentage of Income = 30%

Cash Maximum = $40,000,00


FINANCIAL SETUP SUMMARY & PROJECTIONS

Average Team Revenue = $207.9M

Approx. Revenue Range = $162.8M-233.7M

Average Budget = $198.4M

Average Player Payroll = $185.5M

Average Team Expenses (excl. Players) = $20.8M

Average Profit = $1.6M


TEAM EXPENSES & SALARY SETTINGS

Average Player Dev Budget = $12.0M

Scouting Budget Baseline = $8.0M

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Coach Salary Baseline = $500,000

Super Star Quality Player Salary = $24.81M

Star Quality Player Salary = $18.61M

Good Quality Player Salary = $13.64M

Above Avg Quality Player Salary = $9.92M

Avg Quality Player Salary = $6.82M

Below Avg Quality Player Salary = $4.34M

Fair Quality Player Salary = $2.48M

Poor Quality Player Salary = $990k

Min Salary = $545k


PLAYERS & OPTIONS

Generate Int Amateur Free Agents = Disabled (Int Amateurs added to Minor League FA list after they appear in MiLB when game update is released each March)

International Scouting Discoveries per team = Zero

Generate Int Established FAs = Zero

Generate Ind League FAs = Zero

Spring Training Schedule = 5 weeks (Default)

Number of Games = 162

Interleague Play = Enabled

Playoff Roster Rule = Enabled

Playoffs = Three Division Winners plus three Wildcard Team. Teams seeded as shown in this graphic:


GAME OPTIONS

Complete Scouting System = ON

Scouting Accuracy = Normal

Injuries Frequency = Normal (OOTP Classic)

Delayed Injury Diagnosis = Occasionally

Position Player Fatigue = Average

Suspension Frequency = Low

Ratings Scale = 20 to 80 (increments of 5)

Overall/Potential Rating = On (20 to 80)

Top Prospect List = Dynamic

Storylines = Off (Retirements and career ending injuries ignored)

Trading AI Settings

Trading Difficulty = Hard

Trading Preference = Neutral

Player Evaluation AI Settings

Ratings Weight = 65%

Current Year Stats Weight = 20%

Previous Year Stats Weight = 10%

2 Years Ago Stats Weight = 5%

(Default settings)

PLAYER OPTIONS

Batter/Pitcher Aging Speed = 1.000

Batter/Pitcher Development Speed = 1.000

Talent Change Randomness = 100


MINOR LEAGUE ROSTER SETTINGS

AAA – 25 players – 0-50 years old – No service limits

AA – 25 players – 7 years service max

A+ – High A – 25 players – 5 years service max

A – Low A – 25 players – 4 years service max

A- SS – A Short Season – 25 players – 3 years service max

R – Rookie – 35 players – 2 years service max

Counting the 15 40-Man players optioned to the minor leagues, we’ll have 160 minor leaguers.