2019 Settings

Waiver/DFA Length = 4/8 days (changed in June 2019) 14/15 during the off-season. 

Enabled = Right to Refuse Minor League Assignment 

Do Not Allow incomplete minor league rosters (ghost players)

Rule 5 Draft – December 6th

Disabled List Length = 10 days

Draft Pick Trading enabled (Immediate) – This is related to trading players after the drafts. The picks themselves can’t be traded. 

DH Enabled for entire league

AI Trade Frequency = Low

AI Trade Difficulty = Hard

Minor League Option Years = Yes

Allow Trading of Injured (>7 days) players

10/5 Rule (veterans have right to veto trade)

Trading Deadline – July 31st (full trade deadline)

2002 Collective Bargaining Agreement Rules Enabled


AMATEUR DRAFT (Minor League Draft)

Amateur Draft Date = TBA

Number of Rounds = 20 

Generate Player for X Rounds = 25

Pool Reveal Date = 30 days prior

Advanced Draftee Signing (Signing Bonus Negotiations) DISABLED

DISABLE automatic creation of free agents

Our Player Pool will consist of players who are not in our league and who appear on Top 30 prospect lists on MLB Pipeline, Baseball America, and Fangraphs. If those lists don’t generate a large enough pool, the Commissioner will add the highest selected players from the previous year’s MLB Rule 4 Draft. 


FINANCIALS

Min Days of Service = 172

Average Attendance = 30000

Average Ticket Price = $32.00 (teams may change ticket price)

Visiting Team’s Gate Share = 30%

Free Agency = 6 years of service

Arbitration = 3 years

Minor League FA = 6 years

National Media Contract = See Below

Local Media Contract = See Below

Merchandising Revenue = See Below

Revenue Sharing = Set Percentage of Income

Shared Percentage of Income = 30%

Cash Maximum = See Below


FINANCIAL SETUP SUMMARY & PROJECTIONS

See image below. 


TEAM EXPENSES & SALARY SETTINGS

See image below.


PLAYERS & OPTIONS

Generate Int Amateur Free Agents = Disabled (Int Amateurs added to Minor League FA list after they appear in MiLB when game update is released each March)

International Scouting Discoveries per team = Zero

Generate Int Established FAs = Zero

Generate Ind League FAs = Zero

Spring Training Schedule = 5 weeks (Default)

Number of Games = 162

We’ll play 162 games total. The length of the schedule is 184 days.
12 games against each team in our league. 6 games against 4 of the teams in the other league and 5 games against the other 6.

Interleague Play = Enabled

Playoff Roster Rule = Enabled

Playoffs = Two Division Winners plus three Wildcard Teams. Division winners and first Wild Card teams get bye. 4th and 5th seeds play one Wild Card game. Winner of Wildcard game plays division winner with best record. Second best division winner plays first Wildcard team. 

(See graphic at the bottom of this article.)


GAME OPTIONS

Complete Scouting System = ON

Scouting Accuracy = Normal

Injuries Frequency = Normal (OOTP Classic)

Delayed Injury Diagnosis = Occasionally

Position Player Fatigue = Average

Suspension Frequency = Low

Ratings Scale = 20 to 80 (increments of 5)

Overall/Potential Rating = On (20 to 80)

Top Prospect List = Dynamic

Storylines = Off (Retirements and career ending injuries ignored)

Trading AI Settings

Trading Difficulty = Hard

Trading Preference = Neutral

Player Evaluation AI Settings

Ratings Weight = 65%

Current Year Stats Weight = 20%

Previous Year Stats Weight = 10%

2 Years Ago Stats Weight = 5%

(Default settings)

PLAYER OPTIONS

Batter/Pitcher Aging Speed = 1.000

Batter/Pitcher Development Speed = 1.000

Talent Change Randomness = 100


MINOR LEAGUE ROSTER SETTINGS

AAA – 30 players – 0-50 years old – No service limits

AA – 30 players – 7 years service max

A – 30 players – 5 years service max

A – Low A – 25 players – 4 years service max

R – Rookie – 35 players – 3 years service max

Counting the 15 40-Man players optioned to the minor leagues, we’ll have 125 minor leaguers.