RULES

Waiver/DFA Length = 7/10 days

ENABLED Right to Refuse Minor League Assignment

Allow incomplete minor league rosters (ghost players)

Rule 5 Draft – December 6th

Disabled List Length = 10 days

Draft Pick Trading enabled (Immediate)

DH Enabled for entire league

AI Trade Frequency = Low

AI Trade Difficulty = Hard

Minor League Option Years = Yes

Allow Trading of Injured (>7 days) players

10/5 Rule (veterans have right to veto trade)

Trading Deadline – July 31st

2002 Collective Bargaining Agreement Rules Enabled


AMATEUR DRAFT

Amateur Draft Date = June 30

Number of Rounds = 40

Generate Player for X Rounds = 42

Pool Reveal Date = 45 days prior

Advanced Draftee Signing (Signing Bonus Negotiations) Disabled

Disable automatic creation of free agents


FINANCIALS

Min Days of Service = 172

Average Attendance = 30000

Average Ticket Price = $32.00 (teams may change ticket price)

Visiting Team’s Gate Share = 30%

Free Agency = 6 years of service

Arbitration = 3 years

Minor League FA = 6 years

National Media Contract = $75M Fixed

Local Media Contract = $21.6M Average

Merchandising Revenue = $12.4M Average

Revenue Sharing = Set Percentage of Income

Shared Percentage of Income = 30%

Cash Maximum = 20% of Average Budget or $40,000,00 (whichever is greater)


FINANCIAL SETUP SUMMARY & PROJECTIONS

Average Team Revenue = $203.9M

Approx. Revenue Range = $160.8M-231.7M

Average Budget = $198.4M

Average Player Payroll = $185.5M

Average Team Expenses (excl. Players) = $17.8M

Average Profit = $0.6M


TEAM EXPENSES & SALARY SETTINGS

Average Player Dev Budget = $12.0M

Scouting Budget Baseline = $8.0M

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Coach Salary Baseline = $500,000

Super Star Quality Player Salary = $24.81M

Star Quality Player Salary = $18.61M

Good Quality Player Salary = $13.64M

Above Avg Quality Player Salary = $9.92M

Avg Quality Player Salary = $6.82M

Below Avg Quality Player Salary = $4.34M

Fair Quality Player Salary = $2.48M

Poor Quality Player Salary = $990k

Min Salary = $545k


PLAYERS & OPTIONS

Generate Int Amateur Free Agents = Disabled (Int Amateurs added to Minor League FA list after they appear in MiLB when game update is released each March)

International Scouting Discoveries per team = Zero

Generate Int Established FAs = Zero

Generate Ind League FAs = Zero

Spring Training Schedule = 5 weeks (Default)

Number of Games = 162

Interleague Play = Enabled

Playoff Roster Rule = Enabled

Playoffs = Three Division Winners plus three Wildcard Team. Teams seeded as shown in this graphic:


GAME OPTIONS

Complete Scouting System = ON

Scouting Accuracy = Normal

Injuries Frequency = Normal (OOTP Classic)

Delayed Injury Diagnosis = Occasionally

Position Player Fatigue = Average

Suspension Frequency = Low

Ratings Scale = 20 to 80 (increments of 5)

Overall/Potential Rating = On (20 to 80)

Top Prospect List = Dynamic

Storylines = Off (Retirements and career ending injuries ignored)

PLAYER OPTIONS

Batter/Pitcher Aging Speed = 1.000

Batter/Pitcher Development Speed = 1.000

Talent Change Randomness = 100


MINOR LEAGUE ROSTER SETTINGS

AAA – 25 players – 0-50 years old – No service limits

AA – 25 players – 7 years service max

A+ – High A – 25 players – 5 years service max

A – Low A – 25 players – 4 years service max

A- SS – A Short Season – 25 players – 3 years service max

R – Rookie – 35 players – 2 years service max

Counting the 15 40-Man players optioned to the minor leagues, we’ll have 160 minor leaguers.